Sep 5, 2014

Challenge Mission Consumable Warning

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With the last Challenge Mission we saw a small increase in the number of consumables required from the previous one. This has been a slow trend and it’s to the point where more and more players are unable to master Challenge Missions. On the surface it looked like Challenge Mission: Italy was going to be better. The mastery percentages for Chapter 1 were higher and for a second I thought that Zynga was going to make the requirements a little less. I was wrong and in fact there are more consumables required for Chapter 1 of Italy than there were for Chapter 1 of London. Although the higher mastery percentages mean less jobs, the number of consumables required for each job are more and this equates to a higher total number needed. I’m not that excited to see what they do to Chapters 2 and 3. At this point all we have to go on is Chapter 1 but it’s probably more important than ever to collect the maximum number of consumables available and stay on the Green Job Heat Meter if you can play every 8 hours. Riding out the Yellow Job Heat Meter may still be possible and is a necessity for those who can’t catch 3 Green Job Heat Meters per day. To review the consumable requirements for Chapters 2 and 3 of the last Challenge Mission go here.

Chapter 1 Job 1 Job 2 Job 3 Job 4 Totals
Italy 12% 11% 11% 10%
Firey Flicker
4
5
9
5

11
6

12


12
206
245
431
London 10% 10% 9% 8%
Big Bludgeon
3
4
8
4

10
5

10

5
10
182
228 
430

2 comments:

  1. Yellow is OK, I've maxed both days on consumables and will complete it today (running the jobs twice a day) on my second run. This will give me all of tomorrow's consumables to bank for Chapter 2.

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  2. For Chapter 1 this is fine, I'm just waiting for the day they make it so any Yellow means you won't finish. It's hard to say until we know how many are required for chapters 2 and 3. Hopefully it will be fine this time but it was close last time.

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