Oct 29, 2014

Challenge Mission: Brazil (version 2)

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Challenge Mission: Brazil (version 2) is the 18th Challenge Mission. We played it June when it was called Challenge Mission: Brazil [1]! This is also the 3rd Challenge Mission that has used the same name of a previous Challenge Mission which is also an active destination in the game. This type of event wouldn’t be that bad if they didn’t have one every single month like clockwork and they added a little variety to liven things up. The constant repeating of everything is really making the game more stale than it needs to be. If you need more details on how this event works, go here. The specifics for Chapter 1 are shown below in my very own, hopefully enjoyable and copied/pasted many times over blog post. I can't really make this blog more exciting unless Zynga makes the game more exciting. As many of us struggle with our decision to quit it's stuff like this that doesn't help the cause.

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The help mark provides the in game instructions and a tracker.
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If you don’t like the tracker in the game, use the Event Meter by Team Spockholm.
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At this time only Chapter 1 is unlocked and the next Chapters unlock on day 3 and day 6. In theory, Challenge Missions are pretty simple as all you need to do are jobs but the jobs require consumables. What can make them difficult is the fact that energy and consumable requirements increase as the job heat meter goes up. Collecting the maximum possible number of free consumables per day and showing some restraint by staying on the Green and Yellow Job Heat Meters is the trick to completing this event without the need of reward points.
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The consumable item required for all jobs of the Challenge Mission is the Mass Scalper. There are several different ways in which we can collect them and they are listed in the instructions. The ‘Daily Collect’ will increase as new Chapters unlock. For Chapter 1 you can get up 110  per day and an additional 15 if 3 of your mafia members join your Challenge Mission Crew. This number will increase when Chapters 2 and 3 unlock but so do the number of consumables needed for the jobs. Use the links below for more details on how to get the maximum number of consumables with the minimum amount of effort.

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There are 4 jobs in each chapter and the Job Heat Meter does not affect mastery or experience payouts it only affects energy and consumable requirements. Because energy requirements go up but the experience payout remains the same, the experience/energy ratio will decrease as the Job Heat Meter increases. The energy requirements are on a gradient based on your account and will not be the same as the ones shown here but the ratios and consumable requirements will be the same.
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The chart below sums up where and how to get consumables. It’s possible to get 1,110 for the entire event. Consumables do not drop in Mexico because the Boss Fight ammo item interferes.

Activity Per Day Per Event
Jobs 25 225
Fights 20 180
Robbing 20 180
Arena 20 180
Daily Collect 20/25/30 225
Feeds 5 45
Crew Members* 15/25/35 75
Total1,110
*Resets when you master the Chapter.

When you master each job, you get +1 Skill Point and the next job unlocks. The mastery item for Chapter 1 is a Splash Damage and you will receive it once the 4th job in the Chapter is mastered. It’s a good idea to share your accomplishment because the feeds are limited. You can earn up to 5 consumables per day by clicking on these requests but it’s not that easy to find a live one.

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The loot item rewards for Chapters 2 and 3 are shown below.
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1 comment:

  1. This game is all about copy/pasting events... how many Time Limited Properties do we have? The one we have now ends in a day or two and I would be VERY surprised if we didn't get another one withon a day or two... how many Ice Seasons? How many Buzz Crafts? And so on and so on... it's an endless flow of the same crap over and over... and changing the Challenge Mission from Brazil to Cyprus or Egypt or Latvia wouldn't make go crazy, lol... I couldn't care less what they name them and how many times they name them the same... it doesn't change what it is... an annoying, time consuming load of Cr*p ;) This is how Zynga makes their money... the more events we have at the same time... the more likely they are to earn money... so of course they are going to over-run us with events... and copy/paste saves time and we still do them as blind mice in a maze... and as long as we keep spending... they will keep the copy/pasting flowing ;)

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