Sep 4, 2014

Challenge Mission: Italy (Version 2)

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Challenge Mission: Italy (Version 2) is the 16th Challenge Mission and it starts with a small disappointment. When we told you a Challenge Mission was on the way we were curious to see where the location would be since all of the destinations have been already been used [1]. Instead of giving us something different (in name only), Zynga decided to recycle Italy. Challenge Mission: Italy was the 10th Challenge Mission and was offered in January of this year [1]. At least they changed the color scheme! If you need more details on how this event works, go here. The specifics for Chapter 1 are shown below.

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The help mark provides the in game instructions and a tracker.
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If you don’t like the tracker in the game, use the Event Meter by Team Spockholm.
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At this time only Chapter 1 is unlocked and the next Chapters unlock on day 3 and day 6. In theory, Challenge Missions are pretty simple as all you need to do are jobs but the jobs require consumables. What can make them difficult is the fact that energy and consumable requirements increase as the job heat meter goes up. Collecting the maximum possible number of free consumables per day and showing some restraint by staying on the Green and Yellow Job Heat Meters is the trick to completing this event without the need of reward points.
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The consumable item required for all jobs of the Challenge Mission is the Firey Flicker. There are several different ways in which we can collect them and they are listed in the instructions. The ‘Daily Collect’ will increase as new Chapters unlock. For Chapter 1 you can get up 110  per day and an additional 15 if 3 of your mafia members join your Challenge Mission Crew. This number will increase when Chapters 2 and 3 unlock but so do the number of consumables needed for the jobs. Use the links below for more details on how to get the maximum number of consumables with the minimum amount of effort.

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There are 4 jobs in each chapter and the Job Heat Meter does not affect mastery or experience payouts it only affects energy and consumable requirements. Because energy requirements go up but the experience payout remains the same, the experience/energy ratio will decrease as the Job Heat Meter increases. The energy requirements are on a gradient based on your account and will not be the same as the ones shown here but the ratios and consumable requirements will be the same.
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The chart below sums up where and how to get consumables. It’s possible to get 1,110 for the entire event. If this event is similar to the last one and you stay on the Green Meter you will need about 920 so there is enough to get this done without spending reward points [1]. Zynga keeps slowly increasing the number of consumable required.  So far the mastery percentages of each job are higher than the last Challenge Mission but the consumable required are more. You will need to collect most of these in order to master the event. Do not rob in Mexico as clearing robbing boards in that destination does not pay out any consumables because of the Boss Fight ammo item.

Activity Per Day Per Event
Jobs 25 225
Fights 20 180
Robbing 20 180
Arena 20 180
Daily Collect 20/25/30 225
Feeds 5 45
Crew Members* 15/25/35 75
Total1,110
*Resets when you master the Chapter.

For those who aren’t patient, you can purchase Firey Flickers for 1 reward point each but you need to purchase at least 2 at a time.

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When you master each job, you get +1 Skill Point and the next job unlocks. The mastery item for Chapter 1 is a Metal Fabricator and you will receive it once the 4th job in the Chapter is mastered. It’s a good idea to share your accomplishment because the feeds are limited. You can earn up to 5 consumables per day by clicking on these requests but it’s not that easy to find a live one.
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The loot item rewards for Chapters 2 and 3 are shown below.
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9 comments:

  1. no consumables dropping from jobs here.

    Jobs 25 0
    Fights 20 20
    Clear Robbing Board 20 20
    Arena 20 20
    Daily Collect* 20 20
    Feeds (Clicked On) 5 5

    usual zynga half ass job!

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  2. Firey Flickers drop rate for jobs seems poor. any tips on which jobs to do to get them to drop?
    I'm still working on the last district in Mexico but have done jobs in Chicago and NY 1/25 so far...

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  3. I've always had good luck with London jobs. If you do your jobs in South Africa or Mexico the drop rate seems worse and the energy requirements are way more. They drop from NY jobs too.

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  4. Aye. better in London - still rather slow :-)
    Thanks!

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  5. I'm not getting any from Arenas this time. Weird. Obviously it's not everyone.

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    Replies
    1. I think you get one drop for every 5000 stamina used. Where you place doesn't matter. If you want to get them quickly, us a Kamikazi.

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  6. Just do the 1 energy job in NY, thats like the best job for getting them and you can just use your small leftover energy before leveling up and stuff.

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  7. Ive just gone through full stamina and won 1 Firey Flicker whilst fighting !! Any recommendations of where is best to fight please

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    Replies
    1. Don't fight in the arena. Very poor drop. Keep fighting in cities to get firey flickers.

      Delete

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