Aug 20, 2011

Smuggler's Haven: Loot Drop Rates

Share:

Now that the stats on the loot items that drop from the Smuggler's Haven have been increased, I thought it would be worth checking out the drop rates. We already knew they sucked but I did 1,000 job run on each level of mastery. I chose the job "Help Defend The Haven From Police" because it has the best experience payout to energy cost ratio.
Here are the results of each run from the RepeatJob Loader bookmarklet by Team Spockholm.
Bronze
Silver
Gold
Ruby
It's been well established that loot drop rates are random and if I did the same runs on the same account, the results would probably be different. This should just be taken as a rough estimate of how much energy you will have to spend to get a loot item. I found it interesting that the experience/energy ratio is slightly better on the Gold Level.  It will cost you a lot less energy to loot these items on the Bronze Level but you won't get the benefits of the better ratio. If I hadn't mastered the Smuggler's Haven, I would have stayed on Gold until the day. 

Bronze
Silver
Gold
Ruby
Energy Cost
99
148
297
594
Exp Payout
216
335
692
1,380
Exp/Energy
Ratio
2.18
2.26
2.33
2.32
Army Cargo Carrier
1,000 Jobs
15
13
15
17
Ebon Severer
1,000 Jobs
20
24
16
14
Basking Shark
1,000 Jobs
12
16
19
17
Fire Breather
1,000 Jobs
3
9
4
6
Total Loot Drop Rate
1,000 Jobs
50/99,000 Energy
0.05%
62/148,000
Energy
0.04%
54/297,000
Energy
0.02%
54/595,000
Energy
0.01%
Energy Cost/Item
1,980
2,387
5,500
11,018



Comments are moderated and won't appear right away. For faster feedback to your questions, comment on the Fan Page referenced below.

Article written by Jennifer Patterson, Creator of the MW Loot Lady Blog, The Mafia Wars Loot Lady Facebook Fan Page and Co-Host of The Informant Podcast.
All material is protected by copyright law

7 comments:

  1. Interesting, I have 6 on my main account at a probable cost of 60,000 to 70,000 energy each! On my looter, i've seen drop rates which are totally random, yesterday I dropped 8 with 134,136 energy/276 jobs, but generally I am getting one per 150 to 200 jobs

    ReplyDelete
  2. Silver Level in Smuggler District
    Help Defend The Haven From Police

    297

    692
    5.03K
    Best ratio, over 2.32

    ReplyDelete
  3. A small correction. "Help Defend the Haven from Police" pays 2.323 exp/energy, but is not the highest. In ruby tier, "Intimidate a Local Thug" is the highest at 2.379. "Discover the Smuggler's Haven" is at 2.366, "Bribe..." and "Recover..." are both at 2.354. "Gain..." is at 2.326, negligibly higher.

    ReplyDelete
  4. I think looting here is just purely bad, the only item which is worth it drops rarely and is a defense item...trying to loot items here and serial leveling here is just bad and will definitely make you weaker not stronger in the long run...if you really wanna farm, keep doing district 8, there are still about 3 items whihc increase the average players statistics there, even some attack items...

    ReplyDelete
  5. Funny how Zynga thinks the average player has 500 million energy, stamina and health....this game is based on the super player and nothing less. It gives the average player no chance at all to complete these missions or ever max on loot. BS!

    ReplyDelete
  6. Re: Taishita Kan's post above - here are mine, best to worst:

    Help Defend the Haven 1380 594 2.32
    Discover The Haven 1090 486 2.24
    Capture a Shipment 2180 972 2.24
    Infiltrate Dealings 1320 594 2.22
    Recover Lost Cargo 1670 756 2.21
    Bribe Officials 1670 756 2.21
    Intimidate a Thug 1550 702 2.21
    Gain Respect 1900 864 2.20
    Establish Routes 1610 756 2.13

    I wonder if what you're seeing is the "level the playing field" garbage that Zynga did when they opened Brazil, making the energy requirements different for players with different levels of experience?

    This is one of the few games I've ever played that the better one gets, the worse are the rewards. Pretty silly of Zynga to keep configuring it that way, especially since they've now reached the point that old players are leaving the game at a significantly faster rate than new players are coming in.

    ReplyDelete
  7. Yes, why do they have it set up where you use 5x's the energy and get 2x's the rewards. Crazy!

    ReplyDelete

Comments are moderated and will not be published until they are reviewed. Please don't use bad language or insult others. For faster feedback on questions, visit our fan page.