Jun 9, 2011

New Fight Module Bugs List: Input Wanted

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The new Fight Module is sloooooowly rolling out to all players. It was estimated by a developer that it would take about 7 days but it's now been more than 10. Zynga is working on speeding up the roll out at the same time they are working out the bugs and adding improvements based on player feedback. Mr. Simy0, started this forum thread to help Zynga track the existing bugs. If you discover any bug not listed, please add them to the list. The sooner you find and report a bug, the sooner it will be fixed.

  #1   Report Post  
Old 06-07-2011, 09:51 PM
Captain Obvious
 
Join Date: Jul 2009
Posts: 3,791
Post New Fighting Bugs, List them here.

Right so reguardless if we like the new fighting screen or not. Its here to stay.

I've had a play around with it, and yes it does actually work faster than the old system, once your actually fighting (but untill then...), HOWEVER it is full of alot of bugs and i cannot say it runs flawlessly.

For those with the new fighting system, let me know the bugs you have found with it, i will edit this post so to get a list...

Then they (the ebil Zynga devs) can fix or come to a solution so it works flawlessly.

And no this doesnt belong in this thread as we are talking about fighting, not the fightlist.
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Errors/bugs/flaws with new fighting system list.
*Doesnt use topmafia bonus on attack.
*lag loads both popups (fighting & aftermath ice or stole ice)
*PIA because you have to close said popups to move onto next person.
*Money being mixed, ie Brazil symbol with NY dollars
*saying player is iced when there not
*"Turning off boosts has no effect for me. "ON" is checked on next fight." - where as it works for me, more weird code for select users...
*Can't heal from the fight page, click heal and it never shows up until you click a button to close it(idiotic).
*The fight list won't refresh after you kill or ice someone and click go back to the list(idiotic), it only does when you get a non-result(stupid).


Blue Eyed Nate is closely monitoring this thread and give us a message of encouragement. The sooner you find and report a bug, the sooner it will be fixed.


  #8   Report Post  
Old Yesterday, 03:20 AM
Blue Eyed Nate's Avatar
Community Manager
 
Join Date: Jul 2010
Location: Zynga
Posts: 133
Default

We appreciate all your feedback! We want to make fighting as functional as possible. We will be keeping an eye on this list as bugs are gathered.
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6 comments:

  1. haent got the new fight module list still loading targets 10 times my level

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  2. works and flawlessly are 2 words Zynga that will never go along with anything Zynga does.

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  3. Don't know if it's related to the fight module or not, but the fight list is weird. Some "dead" characters (as indicated by darkened text) still have their name highlighted in bright yellow, others have it dark yellow. The bright yellow makes it more difficult to discern between "live" and "dead" targets quickly. Previously the entire line should be either highlighted (live) or darkened (dead), making it much easier.

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  4. I absolutely LOVE the new Fighting module. It's not perfect, but before, I could care less about fighting. Now, I almost look forward to it, AND I do it manually, Before I only used Brawler.
    I am having much more fun watching the ices pile up manually :)

    And how 'bout that being able to go after the person that stole YOUR Ice?? Love it!

    ReplyDelete
  5. i am having trouble with the new fight module when u go after attacker that stole your ice,u cant go nowhere,it wont let you attack the person that stole you cant return to fighting,and you cant click it off,only way is refresh your page but by that time your probally iced

    ReplyDelete
  6. also 4 got to mention there is some lagging when iced and aftermath

    ReplyDelete

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