Dec 13, 2011

Family Properties Pseudo Walk Through

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I was off line when the new Family Property was introduced into the game. I asked my family to take screen shots and help me understand it. The problem is nobody really understands it and Zynga hasn't given us any additional information. I'll do my best to outline what is available from the in game instructions and player experiences so far.
In a nutshell, the goal is to upgrade your property using consumable items to gain a "Family Property Bonus". The bonus is a sliding scale increase to your equipment score based on the level and strength of your property. Players can rob your property to bring down your bonus score and you can repair it to increase the score.
The first Family Property is the Artillery Station. It starts out at Level 1 and can be upgraded to Level 10. If it's been robbed, there will be smoke coming out of it. I assume the
A Properties Tab has been added to the Family Module. This is where you need to go for all tasks related to the Artillery Station.
The help mark has all the info Zyga is willing to provide. I'll break it down as best I can. 
Build Property – Upgrade and repair your property with consumable parts. Parts are available from robbing properties (max.30/day), requests & gifts (max. 20/day).

Once you get any property in Mafia Wars, you have to upgrade it. Family Properties are no exception. The upgrade part is the Artillery Shell.
You can get Artillery Shells from the free gift system or by robbing them. They are on the Free Gift Page and you are allowed to accept 20 per day.
Accept Artillery Shells in your ZMC. To make things more difficult, Zynga imposed a limit of 20 per day.
It's nice that there is a tracker when opening Artillery Shells. You are told how many more you can accept before you hit your limit.  When you open the 20th one, it tells you that you can't open anymore for the day and lets you know how many hours it will be until you can accept more.
Once you hit your limit of 20 for the day, Artillery Shells are converted into Blue Mystery Bags.
The second way to get Artillery Shells is to rob them from other families. Individual robs through the robbing boards won't work. You need to rob families. There are two ways to get to a rob page. The first is to use the "Rob" buttons located on "Your Recommended Targets" list or your "Recent Attackers" list. These can both be found in the Properties Tab.
You can also go to the Family Page of any family by using their red tag link. Links can be found on player profiles, the fight list or the Spockholm Family Ranks spreadsheet. When you get there, click on their "Properties Tab".
There are more properties to come but for now you only get one choice. Click on the Artillery Station image to initiate the robbery. This method involves more clicks than using the families from your lists but you will find most of those are already at 0 health and you can't rob them.
Robs start out costing 10 stamina per click. You can only rob a family if their health is above 0 and you can keep robbing until you knock it down to 0. When you click on the Rob button you will see the results over the Artillery Station image and the stamina requirement for the next rob will increase. The 6 hour timer will be initiated after the first robbery.
If your robbery is successful, the amount of damage you did will appear and if you lost, it will say Failed.
If you steal an Artillery Shell, you will see it slide across the bottom of the rob results page. I noticed that you can get them even if the robbery failed. I'm not sure if that's a bug or intended. What's the point of protecting them if people can still get them when they lose?
We are limited to 30 Artillery Shells per day via this method but most won't get but a few. The reason is stamina costs per robbery increase exponentially.  During the 6 hour window, each robbery will cost more than the one before it. There is no limit to how high you can get this. I went nuts with a stamina account and got my Rob button up to 16,481!
What makes this especially annoying is most families are at 0 health. It takes quite a few tries to find live ones and the clicking about drove me crazy. I'm sure if this is deemed a useful feature, Team Spockholm will create a script to do the searching and clicking for us.
The good news is the experience you gain per robbery is proportional to the amount of stamina. If you win the robbery, the experience/stamina ratios seem to vary between 2:1 and 3:1. We weren't able to determine what variables are used in determining how much experience you get. If you lose, the ratio seemed to be consistently at 1:1.
Robbery Success
3:1
 Robbery Fail
1:1
Now that we know what we need to upgrade our Family Property and how to get it, it's time to review how to defend your property. The in game instructions are below.
Defend Property – Health/Defense is determined by items allocated to property by individual players (higher defense stats = higher defense). Allocated items will be consumed. Each player can contribute 5 items per property. Items of all classes may be contributed, excluding limited or restricted items; try combinations to earn a bonus.

On the Family Property Page, you will see empty boxes like the image below. The object is to add item from your own inventory to increase the defense of your property. Your loot items will act like consumables. Once you add them, you won't get them back. All family members can contribute 5 items and only 5 items at a time.
When you click the "Add" button, you will get a menu of your loot items. Don't be fooled into giving away items which are active in your inventory. Zynga lists them from best to worst and you will need to scroll to find the ones you no longer use. The scrolling buttons are located at the bottom of the popup. Something should be done about this as scrolling to your inactive items can take some time and clicks. Another flaw is the loot items are only listed by combined score so it's difficult to tell if they are active without having to look the item up in your inventory. Either Team Spockholm will add a search bar via their toolbar or Zynga might have the light bulb go off and do it themselves.
To ensure you don't lose active items, use the Show Worst Items Spocklet and make sure you only give away items with scores less than your worst.
For a more detailed list of your inactive items, use the Spockholm Item Analyzer. The best category to look up is the "Not Using (By Combined): Top-5". The higher the combined loot item scores, the better.
This will also be a more useful options for collectors to ensure they don't use items that they have only one of.
Keep scrolling until you find the item you want to contribute. In the example below, I used a Smoker. I have 771 so I know I'm safe. Once the item shows on top of the page, click the "Select" button.
You will get a confirmation popup to prevent mistakes. Even with this, there will be players who aren't sure what they are doing and will throw active loot items out of their inventory.
Once the item is added, it will appear in one of your slots and the Health Bonus the item supplies will be shown under it.
The purpose of adding items is to increase the health of your families property. I took screen shots before and after and our health went up by 8 points. All families start out with a health score of 500. As members add items it increases. Your equipment score bonus will also increase with each item. That bonus will be discussed later in this post.
If you fill up all 5 of your slots, you can change them as many times as you want.
When you change your items, you have to do the scroll fest again. The items will be compared and you will be able to see if it will offer a better bonus. I guess you can do this all day long because the "Change" buttons don't vanish. Earlier today I made a joke in the PAC room that we bugged Zynga for so long to give us an option to dump our useless loot. They finally gave it to us but this isn't really what we had in mind. It beats Trader Goh but all this scrolling and clicking has to go.
Dawn from the {ASS} Family had a pretty good contribution. You get combination bonuses if you select items from different categories. You can see her contribution is +1,336 while the items I used above only had a +760 bonus. I bet Zynga was happy to get another Butler back!
Once you get enough Artillery Shells you will want to upgrade your property. It sounds easy enough but there is on clause that makes it difficult. In order to upgrade, your property has to be at full health (repaired). More consumables will be needed to repair the property than to upgrade it so it will probably take some time.
Upgrade/Repair Property – Upgrade or repair property by individual contributions of property parts and part requests. Properties can be upgraded up to Level 10; damaged properties can't be upgraded until repaired. Parts will be consumed.

To repair your property, click on the button with the red hospital icon located next to the health bar. Family Property health is not like your character health. It doesn't regenerate with time. The only way to increase it is to redeem consumable items. It gets reduced when players from other families rob your property.
You will be told how many consumable items are needed for a full repair and only have the option to use all of the ones you own. Currently my family needs to come up with 501 Artillery Shells just to get our health at 100%. This doesn't include the 1,000 we need to upgrade to level 2. The trick is to have enough consumables to repair and upgrade at the same time. It's best to let it sit at 0 Health until your family can mass add them. If you repair without upgrading, you will have to repair again and will be wasting consumables. Most families will catch on to this and robbing will be even more of a useless option to acquire consumables. The way I see it, we all get 20 a day so save them for a coordinated upgrade. The upgrade button will not appear until you have 1,000 parts to get to Level 2. We won't know if this number increases with level until someone posts a screen shot of an upgraded property.
The most common question I've seen about the Family Property is "What's the point of it all"?. I asked that question in the beginning as well. The Family Property Bonuses is the answer. So what is the Family Property Bonus? You may not realize it but you already have it. The Level 1 Artillery Station offers a +1,000 bonus to your equipment score. It's not a static number and will change with the strength of the items you are using.
Family Property Bonuses – Bonuses are calculated based on shared property level and damage status.

If you are in a family, you will no longer have a set attack or defense equipment score. They will constantly change depending on where the bonus is. I've seen many players complain today about losing equipment points, but this may be why. I believe that the higher the level of your property, the higher the baseline number will be. It's 1,000 for Level 1 so maybe it will be 2,000 for Level 2.

There are still many more questions to be answered. Eike from Team Spockholm is in John Nash mode and we should have some equations, strategies and fun facts posted after more testing is done. Many thanks to Team Spockholm, Mike Nestor , Leonard Wong and the {ASS} Family for helping me make some sense of this. I'm sure there are things I didn't mention. Please comment if you would like to add anything to this post.

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Article written by Jennifer Patterson, Creator of the MW Loot Lady Blog, The Mafia Wars Loot Lady Facebook Fan Page and Co-Host of The Informant Podcast.
All material is protected by copyright law

33 comments:

  1. Surely adding items and therefore health to the property is actually a disadvantage, as the more health it has the more damage you will have to repair before upgrading?

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  2. okay...THANKS!! for the update and explanation.. !! I get some of it now :) the 'Family Property Bonuses' tho still go over my head.. hope it makes more sense by tomorrow..:) .. best wishes, Sascha (MWLL)

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  3. According to the Zyngon I talked to in chat, you can only lose your shells when you put them into "healing" the property. The trick will be to coordinate your family to heal and upgrade almost simultaneously therefore not losing out on the health of your property.

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  4. You forgot one very important thing!! It says in their very brief instructions "try combinations and earn a bonus". If you add one of each kind of loot (animal, vehicle, armor, weapon, and henchmen) then you will get a "bonus" of 100 health points that you are personally adding. This has been tested and verified.

    Another option is... if everyone stopped robbing others family properties, then this would be a useless feature and all families would be able to upgrade their property and keep it at 100% health and receive the 1,000 attack equipment bonus. From what I see, there is really no incentive at all to rob others properties so why not just do this?

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  5. after changing the item... will the previous item we put return back to our inventory?

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  6. It is +2000 for level 2 a forum post indicated as such. The poster was complaining they had bought a level with RP before realizing they had to defend the health all the time

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  7. i am sure some that complain about losing numbers are also throwing away active loot on the family property as the highest number equipment is at first click also putting any loot in and changing it will be lost forever but i suggest not changing it as you may run out of loot before level 10 on all 3 properties

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  8. @Prissy, I did mention combination bonuses but didn't go into detail. We plan on putting something together in a different post. There was just too much and I wanted this to be a summary. I do like your idea of everyone stop attacks. I wonder with 11K families if we could get word out and make that happen.
    @anonymous above, yes it's a shame that Zynga would list the best loot items first and cause new or inexperienced players to give away their top loot.
    @ Natasha, no. The items are lost forever.

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  9. Thanks for trying to explain, but this is way too freakin' complicated for me ... fuhgeddaboudit.

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  10. the item, say we put smoker...is that all item we have or just one of them?

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  11. One item per slot.
    I agree with the stop robbing and upgrade everybody, that will never happen.
    My family has decided to do just that and stockpile our shells until we can do a mass upgrade.
    Zynga seams to be in just to big of a hurry to drive away players by over-whelming us with too many things to do at on time.
    As it has been said countless numbers of time before.
    I am just one more click closer to clicking "Block MW"

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  12. Just to clear things up ... When a rival family attacks our FP (family property), What are the things we lose ? Do we lose just FP Health and Artillery Shells only ? Do we also the Loot Items contributed to the FP ?
    Regards
    Wakazawaka

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  13. utter garbage zynga, why do we need this? why dont you listen to your players fr a change. almost had enough now. played mafia fr 4 years. and you just make it more and more time consuming. well done, you are turning a decent game into a chore

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  14. well i know 1 family (at least) is at level 9.....probably level 10 by now

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  15. BTW when you do search your loot to add to the properties... you can click on the word - Type ... it will re-order the list by catagory (animal, weapon, etc)... if you want it back to combined points you can just click the shield to the right of the word Type :D Sorry

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  16. Thank you for this explanation, since it clears up some confusion. Why Zynga can't go into detail about new features as they introduce them is beyond me. One would presume that they write up some kind of design document for the programmers. I don't understand why someone can't just translate that into helpful information for the MW community so that details about the way it works are available from the beginning. This feature is WAY too complicated to not provide more details. They probably assume bloggers will fill in the missing information. Meanwhile, the more casual players who don't read MW blogs will throw up their hands and walk away.....

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  17. 2nd level of Properties is 2000

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  18. more bs from zynga again

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  19. I am really beginning to loathe the zyngiots and their constant greed. I am another who is one click away from pissing mafia wars off forever.
    {TAZE}chef the ox GF/Founder

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  20. One would think that since the feature relies on combined A/D to select the best items for defense, they would also have updated the search criteria in the Inventory to add "Combined A/D".

    Or not, since it's obvious they don't really think through what they're doing anyway.

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  21. I just wanted to add that it seems the bonus for submitting a combination of items is only +100. The combined stats for each item is shown in the picture, and they add up to 1236. Her contribution is 1336. Her contribution is much higher simply because she submitted items with a higher combined att/def value. For some people, adding in the same top item (with the highest combined att/def value) that is inactive for them might give a higher total than if they put in an item from each category, with lower combined att/def.

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  22. Some observations on Level 1:

    Your ‘health’ can not drop (way) under 25%. Or the other way round: You can attack only the top 75% of an opponent family’s property. There are some families that show 0/375 if you try to rob them. But all families have at least 500 health – so only the top 75% can be damaged (375 is 75% of that 500).

    Healing (if the bug is fixed at all) will cost you 500 shells if your health is at 25% (for you; at 0% for your attackers). Your total health is making absolutely NO difference. If you have 125/500 or 600/2400 either way you’ll need 500 shells.

    However there seem to be some small rounding factors which might affect this. Even though you can not attack another family’s property if the health is at 25%, you can still do so if the health is at 26%. Depending on the damage dealt the health could drop below 25%. So the attacked family might end up with 23-24%. These factors may combine so that a family will need a little more than 500 shells to heal (508 was highest I’ve seen).

    Ma.

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  23. I was able to add 1 item from each category to my property that all ended up having the gold box around it. I remember reading there is some sort of bonus involved but I'm not necessarily grasping the concepts with this thinga-ma-bob yet.

    Here is a screen shot: http://i64.photobucket.com/albums/h176/SC_Fuzzy/Artillery.jpg

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  24. Finally a game feature that offers to take something away from the victim of the attack besides health points and statistics. Why not rob another family? The author of this article suggests that robbing another family is to be discouraged, however, the game allows the robber to collect more artillery shells and suppress the victim's advance in attack bonus. Tell me again why robbing another family should be discouraged.

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  25. @anonymous above, re-read the post or better yet, go rob a family. You will find that A. You blew through all of your stamina in a few clicks. B. You got maybe 1 or 2 Artillery Shells and most important C. You aren't even close to leveling because you got a crappy exp/stamina ration. All your efforts don't even do much to the other family. You can't knock health below 25% (it will show 0 on your end but it stays at 25% on theirs), the bonus from previous levels is permanent. It's just a waste and doesn't interfere or really help with the level up experience.

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  26. how is the bonus applieded

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  27. The gold shields with numbers in them that have the families who are recommended targets for robbing or families who have robbed you, Does anyone know what those numbers indicate? Is this the family level or what?

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  28. Hello, "Each player can contribute 5 items per property. Items of all classes may be contributed, excluding limited or restricted items" please explain what a limited or restricted item is, logic tells me it is any item you can only have a small amount of or that is non-giftable. I am one of the dummies that gave away my BEST active piece about 4 minutes into the roll out and I have been communicating with Zynga ever since. I know that it benefits the family but what if I leave the family? Now my a260 d155 item that can NEVER be replaced, bought or earned is gone forever? This is not fair. I have had rp lost, xp lost, rewards lost and have never contacted zynga. Also what exactly is a player advocate? Who do they work for? I ask this because they respond with answers to questions I didn't ask and no answers to the ones I did ask, defintely no help at all. I could post the whole email trail for a few laughs if you would like. I have been playing the game for about 2 years, this is the one game I play, so I would not consider myself an experienced gamer and, I too, am growing bored with all the clicking, if it weren't for my family, i would click "block" too.

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  29. Why worry about any of it, Znga introduces new top weapons that some go and buy, only to find in a month everyone can loot or fight weapons of better value than they just spent rp's on, I havn't upgraded my family property, until I see a major benefit of doing so, I am happy just ticking along, playing for the social part of the game, not giving a fug who is stronger or weaker than me. I get iced, I heal I ice. Fug it, just fight. :-)

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    Replies
    1. While I can fully appreciate what you are saying, there is definitely an upward trend in the gear scores that seems to move very quickly, there are several things you may have overlooked. Some of us are trying to actually beat others in fighting. To do this, one needs to be on the upper end of gear to have a better chance of winning against other tough players. Also, simply trying to play the game and do all the things within it is fun for some of us. Lastly, many here are discussing the interesting aspects of the game and not necessarily "worrying about it." You can certainly do whatever you like in the game. some of us are trying to get ahead in the various parts of the game that interests us. I personally have mixed feelings on the various aspects of the family property, but the bonuses are nice.

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  30. While there is an advantage to holding onto shells and not putting them into health until you can also upgrade at the same time (not getting the shells robbed from you), there is also a disadvantage as well. When you put shells into health, everyone in your family gets an mafia attack bonus. While you are at level 1, your attack bonus starts at 0 and builds up to 1000 when you get to full health. If you just hold the shells in fear of them getting stolen, you are giving up that 1000 attack bonus for all in your mafia. In my opinion, it is worth the risk to have a few stolen that you have to then replace in order to have an extra 1000 attack for all your mafia members. This is especially true if your mafia members all contributed good items to the property defense - there is then less risk of a robbery being successful.

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