Oct 31, 2011

The Distillery: Fun With Health

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The Distillery is the fifth property in Chicago.  It unlocks once you mastery the first job in District 4 on the Bronze Level.
The Distillery pays out with a health refill plus a bonus every 8 hours. Depending on the level, your health bonus will be 100%-325%  which is applied to your total health pool.
To collect from your Distillery, look for the "Collect All" button on the Chicago Property Page. Chicago is not on the Home Page (Union Hall) like all the other destination properties.
Here is an image of my health right after I collected on my Level 10 Distillery. If you do the math you can see that my health is now 4,545 + 350% of 4,545.
If you activate your Chicago Crew Taskmaster bonus, you will get double the take on your next collection. This will refill your health plus give you a bonus of 650%.
Here is an image of my health after collecting with my Taskmaster activated.
If you plan on pumping up your health, don't do it right before you are going to level up. Once you level, all the additional health you gained from the Distillery will disappear. You will start the new level with 100% health.
Just for fun, I decided to waste 5 Reward Points and purchased a Double Health Boost. When activated this boost will double your total health pool for 5 minutes. To learn all the details about this health boost and how it works, go here.
The account I used has 6,458 health.
I purchased the Double Health boost and the health pool increased to 12,916.
I then activated the Taskmaster Bonus and collected from the distillery which increased the health to 96,547!
While it's fun and all to get great amounts of health, I can't think of a reason that this boost has a long term use. Sure you will stay alive a lot longer and strong fighters probably have fun with it but it's very temporary. It also allows your enemies who can kick your ass attack you many more times than normal, giving them a greater sense of satisfaction.  Depending on defense statistics, this may help a few players achieve the Bulletproof achievement or get the highest possible hitlist survival time of 2 hours.
The Distillery has made the Family Battle feature even more useless than it already is because it only takes one or two players to jack up their health and the Safe House for your opponents will never appear.

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Article written by Jennifer Patterson, Creator of the MW Loot Lady Blog, The Mafia Wars Loot Lady Facebook Fan Page and Co-Host of The Informant Podcast.
All material is protected by copyright law

Unusual Mafia Wars 2 Job

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I don't post much about Mafia Wars 2 but Haider of the Mafia Wars Maniac Blog was asked to do a job that involved a little more than he was willing to perform.

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Article written by Jennifer Patterson, Creator of the MW Loot Lady Blog, The Mafia Wars Loot Lady Facebook Fan Page and Co-Host of The Informant Podcast.
All material is protected by copyright law

Chicago Districts 4-6 Consumables

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One of the most frequently asked questions on the Mafia Wars Loot Lady Fan Page is "How many consumables do you need to master the new districts in Chicago?".  I went over this information the individual posts for each new district (4,5,6) but I will now review it collectively.  Each district has a new consumable item. The required numbers for each level are shown below. Districts 5 and 6 require more than one consumable per click.  This has caused some confusion as Zynga didn't bother to put a number next to the image on the Job Page. Many players have contacted Customer Support because they thought it was a bug that was telling them they needed consumable items to do a job.

Consumable Item
        
Confidential Records

Beer Barrel

Mediator
District
4
5
6
# Needed Per Job
1
3
2
Bronze
37
51
60
Silver
37
51
60
Gold
37
51
60
Ruby
37
51
60
Total # Needed
148
204
240

The higher levels in Chicago Districts 4-6 require a lot of energy and you don't want to make consumables as you need them. The best strategy is to farm enough of them on the Bronze Level.  If you don't, you will be stuck having to make them by doing jobs that cost much more energy.

Confidential Records
Beer Barrel
Mediator
The drop rates of consumable items are not 100% so you can't say for sure how many jobs you will need to do in order to acquire enough.  I did a ReapeatJob run and had to do 378 jobs to get 240 Mediators. The cost was 68,040 energy.  The drop rate was 66%.  The same run done on the Ruby Level would have cost 408,240 energy.
Now that we know how many consumables we need and where to get them, it's time to review some basic strategy that will reduce the number actually needed and save you energy. The Chicago Crew Bonuses if used correctly will increase the drop rate and decrease the number of consumables required. 
The Strategist Bonus will double the mastery of 20 jobs. This means you will need to do 50% fewer jobs which greatly reduces the number of consumables needed.
To compare, here are the number of consumable items you will need if you always activate the Strategist when doing the jobs which require consumables.

Mastery
Consumables Needed per Level
Total

Mastery with Strategist
Consumables Needed
Total
Confidential Records
District 4 Job #4
5%
20
80
10%
10
40
District 4 Job #8
6%
17
68
12%
9
36
Beer Barrel
District 5 Job# 8
6%
51
204
12%
21
108
Mediator
District 6 Job #2
8%
26
104
16%
14
56
District 6 Job #5
6%
34
136
12%
18
72


The Lockpick Bonus doubles your loot drop rate for 20 jobs.
When using this bonus, loot items will have a green boarder which lets you know that you got two instead of one.
Due to the fact that the overall drop rate isn't 100%, there are no guarantees that you will get twice the loot. In the example above, the drop rate for Mediators was 66%. I did a 20 job run with the Lockpick activated and the drop rate was 115%. I wouldn't be surprised if there is something written into the code that lowers the drop rate when the Lockpick bonus is activated,
It's important to use the Strategist and Lockpick bonuses at different times. Don't activate them both at once because they aren't as effective when used on the same job. You need to use the Strategist while doing jobs that require consumables and the Lockpick on jobs that produces them.

Do
Don't
To further reduce the number of consumable needed per job, you can ask your mafia to help you with the job of your choice once per day. If the "Ask" button is highlighted, click on it to generate a news feed request. In the example below, I asked for help on a job that required a consumable item and was 0% mastered.
I posted my help request and waited until the maximum number of players helped me. Good mafia members will always add in the comments of the post that they were too late to help. This lets others know that clicking on the post will be a waste of their time.
When I returned to the job, it was 30% mastered. This job gives 6% experience per clicks. Based on further testing, a maximum of 10 people can help but you only get half the mastery per answered help request. That's the equivalent of 5 free jobs per day which can save you 5-15 consumables depending on what district you are in. 
2X Mastery Boosts will also reduce the number of consumable jobs you need to do because you get double the mastery on jobs when they are used. They work for the Bronze, Silver and Gold Level jobs but are not applied to the Ruby Level. You can collect 5 2X Mastery Boosts per day from your mafia and they can also be acquired through Mystery Boost Packs and the Daily Take.
There are no District 4-6 consumable items available through free gifts or from your Speakeasy property. Hopefully Zynga will get on it and add these as many players would appreciate it. 

Comments are moderated and won't appear right away. For faster feedback to your questions, comment on the Fan Page referenced below.

Article written by Jennifer Patterson, Creator of the MW Loot Lady Blog, The Mafia Wars Loot Lady Facebook Fan Page and Co-Host of The Informant Podcast.
All material is protected by copyright law